M:tG card similarity search
1W · Enchantment Creature — Sheep
At the beginning of your upkeep, you gain 1 life. 0/5
Name | Mana | Type | Text |
---|---|---|---|
Gift of Paradise | 2G | Enchantment — Aura | Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color." |
Commissar Severina Raine | 1WB | Legendary Creature — Human Soldier | Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2 |
Nightdrinker Moroii | 3B | Creature — Vampire | Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2 |
Urborg Stalker | 3B | Creature — Horror | At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4 |
Endless Horizons | 3W | Enchantment | When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. |
Hansk, Slayer Zealot | 2RG | Legendary Creature — Human Archer | At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |
Squidnapper | 3UU | Creature — Squid Pirate | When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4 |
Refreshing Rain | 3G | Instant | If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life. |
Wall of Blood | 2B | Creature — Wall | Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2 |
Ratcatcher | 4BB | Creature — Ogre Rogue | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle. 4/4 |