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17 May 2024: Card library updated.

Nyx Herald

2G · Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Archdemon of Unx 5BBCreature — Demon Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. 6/6
A-Briar Hydra 3GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Krosa Plane — Dominaria All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
Fever Charm RInstant Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Dowsing Dagger 2Artifact — Equipment When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
Warthog 1GGCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2
Zodiac Pig 3BCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Contested Cliffs Land {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Ranger's Longbow 1GArtifact — Equipment Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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