Card Codex

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17 May 2024: Card library updated.

Nyx Herald

2G · Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Foul Presence 2BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
Lightning Skelemental BRRCreature — Elemental Skeleton Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental. 6/1
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Imaryll, Elfhame Elite 2GGLegendary Creature — Elf Warrior Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked. 3/3
Commander Mustard 3RWLegendary Creature — Human Soldier Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5
Rune-Cervin Rider 3WCreature — Elf Knight Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. 2/2
Caldera Kavu 2RCreature — Kavu {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. 2/2
Harried Dronesmith 3RCreature — Human Artificer At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. 2/3
World at War 3RRSorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sakura-Tribe Springcaller 3GCreature — Snake Shaman At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end. 2/4
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