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17 May 2024: Card library updated.

Nyx Herald

2G · Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Vastwood Zendikon 4GEnchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Manta Riders UCreature — Merfolk {U}: Manta Riders gains flying until end of turn. 1/1
Kabira Outrider 3WCreature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Three Blind Mice 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Goblin General 1RRCreature — Goblin Warrior Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1
Flowstone Wall 2RCreature — Wall Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6
Spirit of the Spires 3WCreature — Spirit Flying Other creatures you control with flying get +0/+1. 2/4
Rob the Hoard 1WSorcery — Adventure Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Short Circuit 1UEnchantment — Aura Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Field of Reality 2UEnchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.
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