M:tG card similarity search
2G · Enchantment Creature — Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Tooth of Chiss-Goria | 3 | Artifact | Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn. |
| Domri, Anarch of Bolas | 1RG | Legendary Planeswalker — Domri | Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control. Loyalty 3 |
| Shidako, Broodmistress | Legendary Creature — Snake Shaman | {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. 3/3 | |
| Deadly Allure | B | Sorcery | Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Walking Sponge | 1U | Creature — Sponge | {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1 |
| Ovalchase Dragster | 4 | Artifact — Vehicle | Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 6/1 |
| Thundersteel Colossus | 7 | Artifact — Vehicle | Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 7/7 |
| Festering Wound | 1B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. |
| Ana Sanctuary | 2G | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
| Form of the Approach of the Second Sun | 4W | Enchantment | When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. |