Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nyx

· Plane — Theros

Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Similar cards

Color identity:
NameManaTypeText
Captivating Vampire 1BBCreature — Vampire Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2
Lay Claim 5UUEnchantment — Aura Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Sarkhan, Soul Aflame 1URLegendary Creature — Human Shaman Dragon spells you cast cost {1} less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. 2/4
Elfhame Druid 1GCreature — Elf Druid {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2
Kindred Charge 4RRSorcery Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Jadeheart Attendant Artifact Creature — Golem When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. 7/7
Lich's Caress 3BBSorcery Destroy target creature. You gain 3 life.
Zacama, Primal Calamity 6RGWLegendary Creature — Elder Dinosaur Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. 9/9
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
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