M:tG card similarity search
4WW · Enchantment Creature — Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6
Name | Mana | Type | Text |
---|---|---|---|
Choking Miasma | 1BB | Sorcery | Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn. |
Greatsword of Tyr | 1W | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) |
Bramblewood Paragon | 1G | Creature — Elf Warrior | Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2 |
Vish Kal, Blood Arbiter | 4WBB | Legendary Creature — Vampire | Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5 |
Youthful Valkyrie | 1W | Creature — Angel | Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. 1/3 |
Curse of Stalked Prey | 1R | Enchantment — Aura Curse | Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. |
Go-Shintai of Boundless Vigor | 1G | Legendary Enchantment Creature — Shrine | Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. 1/1 |
Dragonscale Boon | 3G | Instant | Put two +1/+1 counters on target creature and untap it. |
Keen-Eared Sentry | 1W | Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1 |
Karstoderm | 2GG | Creature — Beast | Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. 0/0 |