Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nullmage Shepherd

3G · Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4

Similar cards

Color identity:
NameManaTypeText
Harrier Griffin 5WCreature — Griffin Flying At the beginning of your upkeep, tap target creature. 3/3
Spoils of Evil 2BInstant For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
Puppet's Verdict 1RRInstant Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Glint Hawk WCreature — Bird Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. 2/2
Animist's Awakening XGSorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Littjara Mirrorlake Land Littjara Mirrorlake enters the battlefield tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
Winged Hive Tyrant 3URCreature — Tyranid Flying, haste The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste. 4/4
Repel the Darkness 2WInstant Tap up to two target creatures. Draw a card.
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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