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17 May 2024: Card library updated.

Null Chamber

3W · World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Similar cards

Color identity:
NameManaTypeText
Volt-Charged Berserker Creature — Human Berserker Volt-Charged Berserker can't block. 4/3
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Memory Leak 2BSorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.)
Xenograft 4UEnchantment As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
Zhur-Taa Ancient 3RGCreature — Beast Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5
Throne of Eldraine 5Legendary Artifact As Throne of Eldraine enters the battlefield, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
Mana Breach 2UEnchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Equinox WEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Insufferable Balladeer 1RCreature — Dwarf Bard Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/1
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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