Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nuclear Fallout

XBB · Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Similar cards

Color identity:
NameManaTypeText
Plated Rootwalla 4GCreature — Lizard {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3
Rootwalla 2GCreature — Lizard {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2
Necropouncer 6Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip {2}
Descent into Madness 3BBEnchantment At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
Greenhilt Trainee 3GCreature — Elf Warrior {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3
Champion of Dusk 3BBCreature — Vampire Knight When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. 4/4
Monsoon 2RGEnchantment At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
Harvest Gwyllion 2W/BW/BCreature — Hag Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/4
Gold Rush 1GInstant Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Windreaver 3WUCreature — Elemental Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3
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