M:tG card similarity search
W · Creature — Human Cleric
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Bravado | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each other creature you control. |
| Bar Entry | 3W | Instant | Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.) |
| Storm the Citadel | 4G | Sorcery | Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
| Sigil of the Nayan Gods | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {G/W} ({G/W}, Discard this card: Draw a card.) |
| Divine Reckoning | 2WW | Sorcery | Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Piru, the Volatile | 2RRWWBB | Legendary Creature — Elder Dragon | Flying, lifelink At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature. 7/7 |
| Aryel, Knight of Windgrace | 2WB | Legendary Creature — Human Knight | Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4 |
| Brain Weevil | 3B | Creature — Insect | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery. 1/1 |
| Empyrial Armor | 1WW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |
| Mystery Key | 1U | Artifact — Equipment | When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |