M:tG card similarity search
3B · Creature — Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Eviscerate | 3B | Sorcery | Destroy target creature. |
| Impale | 2BB | Sorcery | Destroy target creature. |
| Murder | 1BB | Instant | Destroy target creature. |
| Sensei Golden-Tail | 1W | Legendary Creature — Fox Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1 |
| Archery Training | W | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." |
| Zevlor, Elturel Exile | 1UBR | Legendary Creature — Tiefling Warrior | Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 |
| Terminal Agony | 2BR | Sorcery | Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Sickle Dancer | 2B | Creature — Human Warrior | Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2 |
| Jerren, Corrupted Bishop | 2B | Legendary Creature — Human Cleric | Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. 2/3 |
| Blow Your House Down | 2R | Sorcery | Up to three target creatures can't block this turn. Destroy any of them that are Walls. |