M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Strong, the Brutish Thespian | 4GG | Legendary Creature — Mutant Berserker | Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. 7/7 |
| Sanguine Sacrament | XWW | Instant | You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. |
| Thunderscape Apprentice | R | Creature — Human Wizard | {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1 |
| Andúril, Narsil Reforged | 2 | Legendary Artifact — Equipment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} |
| Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
| Treacherous Trapezist | 1UU | Creature — Porcupine Performer | Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying. 2/3 |
| Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
| Liliana's Indignation | XB | Sorcery | Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way. |
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Feral Contest | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. |