Card Codex

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17 May 2024: Card library updated.

Noble Quarry

2G · Enchantment Creature — Unicorn

Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1. 1/1

Similar cards

Color identity:
NameManaTypeText
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Market Festival 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Shinen of Fear's Chill 4BCreature — Spirit Shinen of Fear's Chill can't block. Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2
Kobold Taskmaster 1RCreature — Kobold Other Kobold creatures you control get +1/+0. 1/2
Sentinel 4Artifact Creature — Shapeshifter {0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) 1/1
Jousting Lance 2Artifact — Equipment Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Awaken the Bear 2GInstant Target creature gets +3/+3 and gains trample until end of turn.
Brute Strength 1RInstant Target creature gets +3/+1 and gains trample until end of turn.
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