M:tG card similarity search
3WW · Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Name | Mana | Type | Text |
---|---|---|---|
Searing Wind | 8R | Instant | Searing Wind deals 10 damage to any target. |
Shock | R | Instant | Shock deals 2 damage to any target. |
Tarfire | R | Tribal Instant — Goblin | Tarfire deals 2 damage to any target. |
Unfriendly Fire | 4R | Instant | Unfriendly Fire deals 4 damage to any target. |
Unyaro Bee Sting | 3G | Sorcery | Unyaro Bee Sting deals 2 damage to any target. |
Embereth Blaze | 1R | Instant — Adventure | Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.) |
Volcanic Hammer | 1R | Sorcery | Volcanic Hammer deals 3 damage to any target. |
The Princess Takes Flight | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control. |
Viashino Lashclaw | 1R | Creature — Viashino Warrior | {T}, Discard a card: Creatures you control gain haste until end of turn. 2/2 |
Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |