Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Noble Hierarch

G · Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. 0/1

Similar cards

Color identity:
NameManaTypeText
Cabal Pit Land {T}: Add {B}. Cabal Pit deals 1 damage to you. Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
Immersturm Skullcairn Land Immersturm Skullcairn enters the battlefield tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Tunnel Tipster 1GCreature — Mole Scout At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. {T}: Add {G}. 1/1
Khalni Garden Land Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
Dakmor Lancer 4BBCreature — Human Knight When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3
Creeping Tar Pit Land Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Fugitive Druid 3GCreature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
Winter's Night RGWWorld Enchantment Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Yurlok of Scorch Thrash 1BRGLegendary Creature — Viashino Shaman Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}. 4/4
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