M:tG card similarity search
R/WR/WR/WR/WR/W · Creature — Spirit Avatar
Flying Attacking creatures you control get +2/+0. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Wall of Heat | 2R | Creature — Wall | Defender (This creature can't attack.) 2/6 |
Wall of Ice | 2G | Creature — Wall | Defender (This creature can't attack.) 0/7 |
Wall of Mist | 1U | Creature — Wall | Defender 0/5 |
Wall of Stone | 1RR | Creature — Wall | Defender (This creature can't attack.) 0/8 |
Wall of Torches | 1R | Creature — Wall | Defender (This creature can't attack.) 4/1 |
Wall of Wood | G | Creature — Wall | Defender (This creature can't attack.) 0/3 |
Frontline Devastator | 3R | Creature — Zombie Minotaur Warrior | Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: Frontline Devastator gets +1/+0 until end of turn. 3/3 |
Syndicate Infiltrator | 2UB | Creature — Vampire Wizard | Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3 |
Crown of Vigor | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. |
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |