Card Codex

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17 May 2024: Card library updated.

Nissa, Vital Force

3GG · Legendary Planeswalker — Nissa

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Radical Idea 1UInstant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Rage of Winter 1USorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
Take into Custody UInstant Tap target creature. It doesn't untap during its controller's next untap step.
Fulminator Mage 1B/RB/RCreature — Elemental Shaman Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2
Acidic Sliver BRCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target." 2/2
Awaken the Woods XGGSorcery Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Show and Tell 2USorcery Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Flare 2RInstant Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Rebellion of the Flamekin 3RTribal Enchantment — Elemental Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Mirror Mirror 7Artifact Mirror Mirror enters the battlefield tapped. {7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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