M:tG card similarity search
4GG · Legendary Planeswalker — Nissa
[+3]: You gain 3 life. [−4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. [−12]: Creatures you control get +5/+5 and gain trample until end of turn. Loyalty 5
Name | Mana | Type | Text |
---|---|---|---|
Death of a Thousand Stings | 4B | Instant — Arcane | Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. |
Leonin Elder | W | Creature — Cat Cleric | Whenever an artifact enters the battlefield, you may gain 1 life. 1/1 |
Honden of Cleansing Fire | 3W | Legendary Enchantment — Shrine | At the beginning of your upkeep, you gain 2 life for each Shrine you control. |
Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
Pendulum of Patterns | 2 | Artifact | When Pendulum of Patterns enters the battlefield, you gain 3 life. {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Scion of Oona | 2U | Creature — Faerie Soldier | Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1 |
Aquastrand Spider | 1G | Creature — Spider Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0 |
Interpret the Signs | 5U | Sorcery | Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Triumphant Getaway | 1UBR | Enchantment | Flash When Triumphant Getaway enters the battlefield, heist target opponent's library twice. Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life. |