M:tG card similarity search
1W · Creature — Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Ballyrush Banneret | 1W | Creature — Kithkin Soldier | Kithkin spells and Soldier spells you cast cost {1} less to cast. 2/1 |
Akiri, Line-Slinger | RW | Legendary Creature — Kor Soldier Ally | First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) 0/3 |
Drogskol Infantry | 1W | Creature — Spirit Soldier | Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2 |
Unhallowed Phalanx | 4B | Creature — Zombie Soldier | Unhallowed Phalanx enters the battlefield tapped. 1/13 |
Biomancer's Familiar | GU | Creature — Mutant | Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. 2/2 |
Rose Tyler | 1W | Legendary Creature — Human | Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
All Will Be One | 3RR | Enchantment | Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. |
Gyrus, Waker of Corpses | XBRG | Legendary Creature — Hydra | Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat. 0/0 |
Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Join the Ranks | 3W | Instant | Create two 1/1 white Soldier Ally creature tokens. |