Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nim Shrieker

3B · Creature — Zombie

Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1

Similar cards

Color identity:
NameManaTypeText
Karn, Scion of Urza 4Legendary Planeswalker — Karn [+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Loyalty 5
Angel's Tomb 3Artifact Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Elder Druid 3GCreature — Elf Cleric Druid {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2
Drawn Together 2WWEnchantment As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2.
Petrified Plating 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Charmed Griffin 3WCreature — Griffin Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand. 3/3
Blinkmoth Well Land {T}: Add {C}. {2}, {T}: Tap target noncreature artifact.
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven Fleetwing 3UCreature — Bird Soldier Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
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