Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightshade Stinger

B · Creature — Faerie Rogue

Flying Nightshade Stinger can't block. 1/1

Similar cards

Color identity:
NameManaTypeText
Detritivore 2RRCreature — Lhurgoyf Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. */*
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Indomitable Archangel 2WWCreature — Angel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Light of the Legion 4WWCreature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5
Spinal Graft 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Soot Imp 1BBCreature — Imp Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Tightening Coils 1UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying.
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Page 381