M:tG card similarity search
1G · Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Orcish Healer | RR | Creature — Orc Cleric | {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. 1/1 |
| White Shield Crusader | WW | Creature — Human Knight | Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. 2/1 |
| Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
| Earthblighter | 1B | Creature — Human Cleric | {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1 |
| Caravan Hurda | 4W | Creature — Giant | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/5 |
| Aphetto Runecaster | 3U | Creature — Human Wizard | Whenever a permanent is turned face up, you may draw a card. 2/3 |
| Thousand Moons Infantry | 2W | Creature — Human Soldier | Untap Thousand Moons Infantry during each other player's untap step. 2/4 |
| Solemn Doomguide | 3BB | Creature — Tiefling Cleric | Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
| Dimensional Breach | 5WW | Sorcery | Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield. |
| Bloodghast | BB | Creature — Vampire Spirit | Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |