Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nighthaze

B · Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Zenith Chronicler 2Artifact Creature — Phyrexian Construct Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1
Wingshield Agent 2UCreature — Human Soldier Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3
Riptide Crab 1WUCreature — Crab Vigilance When Riptide Crab dies, draw a card. 1/3
Evangelize 4WSorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control.
Raving Visionary 1UCreature — Merfolk Wizard {U}, {T}: Draw a card, then discard a card. Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard. 1/1
Shu Yun, the Silent Tempest 2ULegendary Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
Guildsworn Prowler 1BCreature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 2/1
Sisay's Ingenuity UEnchantment — Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Page 121