Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightcreep

BB · Instant

Until end of turn, all creatures become black and all lands become Swamps.

Similar cards

Color identity:
NameManaTypeText
The Gitrog Monster 3BGLegendary Creature — Frog Horror Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. 6/6
Rootborn Defenses 2WInstant Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Oboro Breezecaller 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Contortionist Otter Storm Stickers {TK}{TK} — {T}: Target creature gains haste until end of turn. {TK}{TK}{TK}{TK} — Deathtouch, lifelink {TK}{TK} — 5/1 {TK}{TK}{TK} — 3/5
Storm Cauldron 5Artifact Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Cemetery Gate 2BCreature — Wall Defender (This creature can't attack.) Protection from black 0/5
Wall of Light 2WCreature — Wall Defender (This creature can't attack.) Protection from black 1/5
Slaughter Drone 1BCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) 2/2
Dune Chanter 2GCreature — Plant Druid Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3
Mistmeadow Vanisher 2W/UCreature — Kithkin Wizard Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
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