Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Night Terrors

2B · Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Similar cards

Color identity:
NameManaTypeText
Scrutiny of the Guildpact 1WEnchantment When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1.
Moira and Teshar 3WBLegendary Creature — Phyrexian Spirit Bird Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5
Knacksaw Clique 3UCreature — Faerie Rogue Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.) 1/4
Suspension Field 1WEnchantment When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
Bound 3BGInstant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Time Lord Regeneration UInstant Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Birthright Boon 1WSorcery — Adventure Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory 1WSorcery Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sophic Centaur 3GCreature — Centaur Spellshaper {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1
Seek Thrills 2GURInstant — Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
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