Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Night Market Lookout

B · Creature — Human Rogue

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
Proper Burial 3WEnchantment Whenever a creature you control dies, you gain life equal to that creature's toughness.
Everythingamajig 5Artifact Sacrifice a land: You gain 2 life. Sacrifice a creature: Add {C}{C}. {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
The Matrix of Time Plane — Gallifrey When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. Whenever chaos ensues, create two Treasure tokens.
Sanguimancy 4BSorcery You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Dread Specter 3BCreature — Specter Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2
Bill Ferny, Bree Swindler 1ULegendary Creature — Human Rogue Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. 2/1
Shelkin Brownie 1GCreature — Ouphe {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1
Gorgon Recluse 3BBCreature — Gorgon Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/4
Brightmare 2WCreature — Unicorn When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Faceless Haven Snow Land {T}: Add {C}. {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Page 271