M:tG card similarity search
B · Creature — Human Rogue
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Touch of the Eternal | 5WW | Enchantment | At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. |
Drogskol Reaver | 5WU | Creature — Spirit | Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5 |
Gang of Elk | 5G | Creature — Elk Beast | Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 |
Hand of Cruelty | BB | Creature — Human Samurai | Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Brink of Disaster | 2BB | Enchantment — Aura | Enchant creature or land When enchanted permanent becomes tapped, destroy it. |
Lord of the Forsaken | 4BB | Creature — Demon | Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. 6/6 |
Shambling Vent | Land | Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. | |
Shessra, Death's Whisper | 2BG | Legendary Creature — Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/3 |
Emmara, Soul of the Accord | GW | Legendary Creature — Elf Cleric | Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. 2/2 |
Demonic Pact | 2BB | Enchantment | At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. |