M:tG card similarity search
GU · Legendary Creature — Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Malevolent Noble | 1B | Creature — Human Noble | {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. 2/2 |
| Fieldmist Borderpost | 1WU | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U}. |
| Firewild Borderpost | 1RG | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G}. |
| Mistvein Borderpost | 1UB | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B}. |
| Veinfire Borderpost | 1BR | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R}. |
| Wildfield Borderpost | 1GW | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Wildfield Borderpost enters the battlefield tapped. {T}: Add {G} or {W}. |
| Referee Squad | 2U | Creature — Homunculus | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2 |
| Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
| Riptide | U | Instant | Tap all blue creatures. |
| Sea's Claim | U | Enchantment — Aura | Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island. |