M:tG card similarity search
2U · Creature — Spirit
Flying {U}, {T}: You may tap or untap target creature. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) |
| Tattered Drake | 4U | Creature — Zombie Drake | Flying {B}: Regenerate Tattered Drake. 2/2 |
| Nessian Wilds Ravager | 4GG | Creature — Hydra | Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) 6/6 |
| Ebony Fly | 2 | Artifact | Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. |
| Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
| Karoo | Land | Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}. | |
| Fen Stalker | 3B | Creature — Nightstalker | Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
| Arcbound Stinger | 2 | Artifact Creature — Insect | Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
| Secretkeeper | 3U | Creature — Spirit | As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2 |
| The Zephyr Maze | Plane — Kyneth | Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn. |