M:tG card similarity search
1B · Creature — Rat Rogue
When Nezumi Informant enters the battlefield, each opponent discards a card. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Grim Guardian | 2B | Enchantment Creature — Zombie | Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4 |
| Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
| Pyrewild Shaman | 2R | Creature — Goblin Shaman | Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. 3/1 |
| Pyknite | 2G | Creature — Ouphe | When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
| Raucous Entertainer | 1G | Creature — Plant Bard | {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. 2/2 |
| Sultai Charm | BGU | Instant | Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card. |
| Cloak and Dagger | 2 | Tribal Artifact — Rogue Equipment | Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} |
| Nurturing Presence | 1W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |
| High Fae Negotiator | 3BB | Creature — Faerie Warlock | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5 |
| A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |