M:tG card similarity search
1WW · Enchantment
As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
| Name | Mana | Type | Text |
|---|---|---|---|
| Avacyn's Judgment | 1R | Sorcery | Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. |
| Alchemist's Vial | 2 | Artifact | When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
| Transgress the Mind | 1B | Sorcery | Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card. |
| Appetite for Brains | B | Sorcery | Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card. |
| Break Expectations | B | Sorcery | Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. |
| Flaming Fist Duskguard | 1W | Creature — Dwarf Soldier | When Flaming Fist Duskguard enters the battlefield, you get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0." 3/1 |
| Barrin's Spite | 2UB | Sorcery | Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. |
| Realmwright | U | Creature — Vedalken Wizard | As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types. 1/1 |
| Gluntch, the Bestower | 1GW | Legendary Creature — Jellyfish | Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |
| Harbor Serpent | 4UU | Creature — Serpent | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 |