Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Neutralize the Guards

2B · Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Similar cards

Color identity:
NameManaTypeText
Infiltrator il-Kor 4UCreature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/1
Scalding Salamander 2RCreature — Salamander Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1
Feisty Stegosaurus 4RHost Creature — Dinosaur When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1
Crypt Ripper 2BBCreature — Shade Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2
Char-Rumbler 2RRCreature — Elemental Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3
Eriette's Tempting Apple 4Legendary Artifact — Food When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Allied Assault 2WInstant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sworn Defender 2WWCreature — Human Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3
Carnage 2BRSorcery Carnage deals 3 damage to target opponent. That player discards two cards.
Cached Defenses 2GSorcery Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Page 285