M:tG card similarity search
2B · Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin Oriflamme | 1R | Enchantment | Attacking creatures you control get +1/+0. |
| Orcish Oriflamme | 3R | Enchantment | Attacking creatures you control get +1/+0. |
| War Horn | 3 | Artifact | Attacking creatures you control get +1/+0. |
| Fervent Charge | 1RWB | Enchantment | Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
| Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
| Corpulent Corpse | 5B | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3 |
| Mage's Guile | 1U | Instant | Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) |
| Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
| Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
| Shizuko, Caller of Autumn | 1GG | Legendary Creature — Snake Shaman | At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3 |