Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Neurok Invisimancer

1UU · Creature — Human Wizard

Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Sivitri, Dragon Master 2UBLegendary Planeswalker — Sivitri [+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. [−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. [−7]: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander. Loyalty 4
Graceful Adept 2UCreature — Human Wizard You have no maximum hand size. 1/3
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Village Bell-Ringer 2WCreature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
Corrupt Official 4BCreature — Human Minion {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. 3/1
Crookclaw Transmuter 3UCreature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1
Goblin Flotilla 2RCreature — Goblin Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2
Aarakocra Sneak 3UCreature — Bird Rogue Flying When Aarakocra Sneak enters the battlefield, you take the initiative. 1/4
Council of Advisors 2UCreature — Human Advisor When Council of Advisors enters the battlefield, draw a card. 1/1
Page 213