M:tG card similarity search
1UU · Creature — Human Rogue
Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Raff, Weatherlight Stalwart | WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. 1/3 |
| Fang of the Pack | 5G | Creature — Wolf | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3 |
| Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
| Thunderous Snapper | G/UG/UG/UG/U | Creature — Turtle Hydra | Whenever you cast a spell with mana value 5 or greater, draw a card. 4/4 |
| Vhal, Scholar of Mortality | 2UB | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. {T}: Draw a card, then discard a card. 4/4 |
| Iron Mastiff | 4 | Artifact Creature — Dog | Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |
| Ministrant of Obligation | 2W | Creature — Human Cleric | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1 |
| Hail of Arrows | XW | Instant | Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. |
| Homing Lightning | 2RR | Instant | Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. |
| Gravebind | B | Instant | Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. |