Card Codex

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17 May 2024: Card library updated.

Nettling Nuisance

2B · Creature — Faerie Rogue

Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1

Similar cards

Color identity:
NameManaTypeText
The War Games 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
Profane Transfusion 6BBBSorcery Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Beckoning Will-o'-Wisp 2WCreature — Spirit Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. 1/3
Hammerhead Shark 1UCreature — Shark Hammerhead Shark can't attack unless defending player controls an Island. 2/3
Nimble Birdsticker 2RCreature — Goblin Reach (This creature can block creatures with flying.) 2/3
Thraben Standard Bearer WCreature — Human Soldier {1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token. 1/1
Lae'zel, Wrathful Warrior 3RWLegendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6
Nefarious Imp 2BCreature — Imp Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Manifestation Sage G/UG/UG/UG/UCreature — Human Wizard When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. 2/2
Shade's Breath 1BInstant Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
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