Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Neheb, the Worthy

1BR · Legendary Creature — Minotaur Warrior

First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Kessig Flamebreather 1RCreature — Human Shaman Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. 1/3
Veil of Assimilation 1WArtifact Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn.
Firebrand Archer 1RCreature — Human Archer Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. 2/1
Ancestral Katana 1WArtifact — Equipment Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Earth Surge 3GEnchantment Each land gets +2/+2 as long as it's a creature.
Tolsimir Wolfblood 4GWLegendary Creature — Elf Warrior Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. 3/4
Predatory Wurm 3GCreature — Wurm Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. 4/4
Hammerfist Giant 4RRCreature — Giant Warrior {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. 5/4
Tragic Lesson 2UInstant Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Lambholt Raconteur 3RCreature — Human Werewolf Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4
Page 284