Card Codex

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17 May 2024: Card library updated.

Neheb, the Eternal

3RR · Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6

Similar cards

Color identity:
NameManaTypeText
Skarrgan Pit-Skulk GCreature — Human Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. 1/1
Eager Construct 2Artifact Creature — Construct When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2
Firefiend Elemental 3RCreature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2
Kaya, Orzhov Usurper 1WBLegendary Planeswalker — Kaya [+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. [−1]: Exile target nonland permanent with mana value 1 or less. [−5]: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. Loyalty 3
Tendo Ice Bridge Land Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Cling to Dust BInstant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
Shapeshifter 6Artifact Creature — Shapeshifter As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-*
Suppress 2BSorcery Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
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