M:tG card similarity search
4BB · Creature — Zombie Mutant
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3
Name | Mana | Type | Text |
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Sightless Brawler | 1W | Enchantment Creature — Human Warrior | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone. 3/2 |
Seraphic Greatsword | 1W | Artifact — Equipment | Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4} |
Engineered Plague | 2B | Enchantment | As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. |
Angelic Enforcer | Creature — Angel | Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* | |
Ghost Ark | 4 | Artifact — Vehicle | Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
Hustle | U/R | Instant | Target creature attacks or blocks this turn if able. |
Seascape Aerialist | 4U | Creature — Merfolk Wizard Ally | Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3 |
Harbinger of Night | 2BB | Creature — Spirit | At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3 |
Wall of Tanglecord | 2 | Artifact Creature — Wall | Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6 |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |