Card Codex

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17 May 2024: Card library updated.

Needle Spires

· Land

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Sacred Peaks Land — Mountain Plains ({T}: Add {R} or {W}.) Sacred Peaks enters the battlefield tapped.
Snowfield Sinkhole Snow Land — Plains Swamp ({T}: Add {W} or {B}.) Snowfield Sinkhole enters the battlefield tapped.
Sulfurous Mire Snow Land — Swamp Mountain ({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped.
Sunlit Marsh Land — Plains Swamp ({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped.
Tangled Islet Land — Forest Island ({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.
Volatile Fjord Snow Land — Island Mountain ({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped.
Wooded Ridgeline Land — Mountain Forest ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped.
Woodland Chasm Snow Land — Swamp Forest ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.
Dawnglade Regent 5GGCreature — Elk When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
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