Card Codex

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17 May 2024: Card library updated.

Necrotic Hex

6B · Sorcery

Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.

Similar cards

Color identity:
NameManaTypeText
Nezumi Shadow-Watcher BCreature — Rat Warrior Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1
Luxurious Libation XGInstant Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Bant Sojourners 1GWUCreature — Human Soldier When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) 2/4
Symbiotic Elf 3GCreature — Elf When Symbiotic Elf dies, create two 1/1 green Insect creature tokens. 2/2
Dross Hopper 1BCreature — Phyrexian Insect Horror Sacrifice a creature: Dross Hopper gains flying until end of turn. 2/1
Kinzu of the Bleak Coven 4BLegendary Creature — Phyrexian Vampire Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) 5/4
Koll, the Forgemaster RWLegendary Creature — Dwarf Warrior Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2
Midsummer Revel 3GGEnchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
Genju of the Fens BEnchantment — Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Time Sidewalk 4UUUUSorcery Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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