M:tG card similarity search
2B · Creature — Zombie
When Necromancer's Assistant enters the battlefield, mill three cards. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Cryptic Spires | Land | As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. {T}: Add one mana of either of the circled colors. | |
| Burning Sun's Avatar | 3RRR | Creature — Dinosaur Avatar | When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. 6/6 |
| Bad River | Land | Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. | |
| Zephyr Sentinel | 1U | Creature — Human Soldier | Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1 |
| Sedraxis Alchemist | 2B | Creature — Zombie Wizard | When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. 2/2 |
| Scour the Scene | WU | Enchantment | When Scour the Scene enters the battlefield, create a 2/2 white and blue Detective creature token. Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0. |
| Crystal Grotto | Land | When Crystal Grotto enters the battlefield, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
| Oasis Gardener | 3 | Artifact Creature — Scarecrow | When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. 2/2 |
| Altar of the Lost | 3 | Artifact | Altar of the Lost enters the battlefield tapped. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard. |
| Consulate Surveillance | 3W | Enchantment | When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. |