M:tG card similarity search
3U · Enchantment
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Skirk Ridge Exhumer | 1B | Creature — Zombie Spellshaper | {B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." 1/1 |
| Karn, Living Legacy | 4 | Legendary Planeswalker — Karn | [+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." Loyalty 4 |
| Knightly Valor | 4W | Enchantment — Aura | Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
| Forging the Tyrite Sword | 1RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. |
| Desolation Giant | 2RR | Creature — Giant | Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. 3/3 |
| Rise of the Varmints | 3G | Sorcery | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Dwarven Lightsmith | 5W | Creature — Dwarf Cleric | Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4 |
| Tiana, Angelic Mechanic | 1RW | Legendary Creature — Angel Artificer | Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2 |
| Baffling End | 1W | Enchantment | When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
| Seismic Elemental | 3RR | Creature — Elemental | When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4 |