Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Necra Disciple

B · Creature — Human Wizard

{G}, {T}: Add one mana of any color. {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Sisters of the Flame 1RRCreature — Human Shaman {T}: Add {R}. 2/2
Sunastian Falconer 3RGLegendary Creature — Human Shaman {T}: Add {C}{C}. 4/4
Noble Hierarch GCreature — Human Druid Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. 0/1
Sphinx of the Guildpact 7Artifact Creature — Sphinx Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) 5/5
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Inquisitor's Snare 1WInstant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Cryptolith Fragment 3Artifact Cryptolith Fragment enters the battlefield tapped. {T}: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Knight of the Holy Nimbus WWCreature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2
Firemind Vessel 4Artifact Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors.
Page 98