M:tG card similarity search
B · Creature — Human Wizard
{G}, {T}: Add one mana of any color. {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Karplusan Wolverine | R | Snow Creature — Wolverine Beast | Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target. 1/1 |
| Magical Hacker | 1U | Creature — Human Gamer | {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2 |
| Explosive Derailment | R | Instant | Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact. |
| Tolaria | Legendary Land | {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step. | |
| Demon Bolt | 2R | Instant | Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Magmatic Sinkhole | 5R | Instant | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker. |
| Lead | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
| Halimar Tidecaller | 2U | Creature — Human Wizard Ally | When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3 |
| Shinka, the Bloodsoaked Keep | Legendary Land | {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. | |
| Araumi of the Dead Tide | 1UB | Legendary Creature — Merfolk Wizard | {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4 |