M:tG card similarity search
4GG · Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Name | Mana | Type | Text |
---|---|---|---|
Chainer, Dementia Master | 3BB | Legendary Creature — Human Minion | All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. 3/3 |
Xathrid Demon | 3BBB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. 7/7 |
Genesis Ultimatum | GGUUURR | Sorcery | Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
Behemoth's Herald | G | Creature — Elf Shaman | {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle. 1/1 |
Ghalta, Stampede Tyrant | 5GGG | Legendary Creature — Elder Dinosaur | Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. 12/12 |
Indigo Faerie | 1U | Creature — Faerie Wizard | Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1 |
Master of the Feast | 1BB | Enchantment Creature — Demon | Flying At the beginning of your upkeep, each opponent draws a card. 5/5 |
Cabaretti Courtyard | Land | When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | |
Spelunking | 2G | Enchantment | When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. |
Quest for the Nihil Stone | B | Enchantment | Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. |