Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Will

2GG · Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Similar cards

Color identity:
NameManaTypeText
Destroy the Evidence 4BSorcery Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Barbed Shocker 3RCreature — Insect Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2
Moonshae Pixie 3UCreature — Faerie Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. 2/2
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Riches 5UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
Looter il-Kor 1UCreature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. 1/1
Braids, Cabal Minion 2BBLegendary Creature — Human Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
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