Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Way

1G · Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Similar cards

Color identity:
NameManaTypeText
Tread Mill Artifact — Contraption Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Barkhide Mauler 4GCreature — Beast Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Desert Cerodon 5RCreature — Beast Cycling {R} ({R}, Discard this card: Draw a card.) 6/4
Hundroog 6GCreature — Beast Cycling {3} ({3}, Discard this card: Draw a card.) 4/7
Ridge Rannet 5RRCreature — Beast Cycling {2} ({2}, Discard this card: Draw a card.) 6/4
Yoked Plowbeast 5WWCreature — Beast Cycling {2} ({2}, Discard this card: Draw a card.) 5/5
Traitor's Clutch 4BInstant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cyclone 2GGEnchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Violent Outburst 1RGInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn.
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
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