Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Way

1G · Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Similar cards

Color identity:
NameManaTypeText
Inside Out 1U/RInstant Switch target creature's power and toughness until end of turn. Draw a card.
Twisted Image UInstant Switch target creature's power and toughness until end of turn. Draw a card.
Goliath Beetle 2GCreature — Insect Trample 3/1
Tangle Mantis 2GGCreature — Insect Trample 3/4
Eldrazi Devastator 8Creature — Eldrazi Trample 8/9
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Combine Guildmage GUCreature — Merfolk Wizard {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Bone Mask 4Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Verdurous Gearhulk 3GGArtifact Creature — Construct Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. 4/4
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